Less than an hour, you might as well have it hung on your wall. If you are not into spray painting, you may also use acrylic paint. Make a Happy Halloween sign for your front door decoration with stencils and some orange and black spray paint. You can apply it on a piece of paper to a wooden board. Try making a quick house decoration using a stencil template. Simply because a special celebration like Halloween does need something unusual. If you were rushing on preparing your party, you need to know some shortcuts that you can do yourself aside from buying things from nearby supermarkets or buying the supplies online. I always intended for this game to have a sequel, after all, and revolutions can be complicated affairs.How to make a quick house decoration for Halloween? But I’m really glad that despite these flaws, the game has managed to grip people. Where games like The Fabulous Screech forced me to go beyond what I’m used to emotionally (and man was that game hard to write), Traitor was a far more technical challenge, and I’m not as good at those as other people are. I’m very much aware that despite my best efforts, Traitor still has many flaws, both in its design and its execution. I wanted to use the simplest tools available – just mission descriptions and place names – to create a world-based narrative with interesting themes and ideas. I know I can do those, and do them well (judging from the response to my Lands of Dream games). That’s one reason I stayed away from more complex “storytelling scenes” in Traitor. I’ve played so many games that were great fun, but where I felt that they could be so much better if only the setting was more than wallpaper. There are so many games that impress me with the brilliance of their design and the power of their engines, but fail to make me care. Because I believe that context matters so very much, and it’s something too many games aren’t doing properly (or at all). That’s pretty much a perfect a summary of what I was striving, in my own clumsy little way, to accomplish: context. A funny thing about context in shoot’em ups: when it’s not there, you might not miss it so much, but when it’s there, it makes all the difference.
Nothing gets me excited about shooting stuff like the prospect of overthrowing a tyrannical empire. What it does provide is context for what you’re shooting at and a carefully conceived universe. It doesn’t let you shoot a million bullets per second. Traitor is a shoot’em up that doesn’t throw excessive hordes of enemies and explosions at you. In many cases, all you need to reinvigorate a proven formula is a shift in focus. Reinventing the wheel isn’t always necessary when it comes to providing something fresh. Games That Exist is a relatively new blog, but I’ve really admired every article it’s published so far, and the one about Traitor hits the nail on the head in terms of my intention: My favourite of all these reviews, however, is the one by Games That Exist. I was particularly terrified of this one, I must admit, but it’s wonderful. Cassandra Khaw at says kind things about Traitor. How does the Indie Game Magazine always manage to report stuff so quickly? Not that I’m complaining, mind you. Kyratzes Releases ‘Traitor’ – A Casual Shmup.Not a review, but a site you should definitely check out. Adam Smith at Rock, Paper, Shotgun writes about Traitor. I also have to say that making a shooter in Flash isn’t the easiest of tasks, even with the very helpful tool that is Stencyl. I’ve made some eccentric and/or ambitious games over the years, but somehow Traitor – despite being fairly straightforward – was pretty far outside my comfort zone. I think I’d been sitting on it for so long that I’d allowed my frustration to take over so much that I was convinced everyone was going to hate it, especially the people who liked my previous games. I’m somewhat surprised to see Traitor getting quite a bit of attention.